The earliest records of a board game resembling today’s Sorry trace back to the 1830s, when a Boston publisher experimented with a simple square grid and tokens that slid along a track. These crude prototypes were hand‑drawn, and their mechanics relied on chance rolls rather than complex strategy.
Fast‑forward to the 1920s, when the game was patented under the name “Sorry!” and standardized with a set of 30 square spaces, a looping board, and a distinctive set of slide‑back squares. The introduction of mass‑printing techniques in the 1950s expanded its reach, while the 1990s saw the first commercial attempts to offer themed editions—an early hint of customization.